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@ellioman ellioman commented Dec 1, 2020

Purpose of this PR

Using the current version of 146 makes it a bit difficult to determine whether MSAA is being applied or not, especially on console platforms. This PR fixes that by adding a new URP Asset with the render scale set to lowest: 0.1, and uses then when rendering the scene.

This change makes it much easier for us to spot whether MSAA is working or not. Example:
Screen Shot 2020-12-01 at 13 09 46
Screen Shot 2020-12-01 at 13 09 56

Yamato

https://yamato.cds.internal.unity3d.com/jobs/902-Graphics/tree/universal%252Fmsaa-test-improvement

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github-actions bot commented Dec 1, 2020

It appears that you made a non-draft PR!
Please convert your PR to draft (button on the right side of the page)
and cancel any jobs that started on Yamato.
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Looks much better! Thanks!

@phi-lira phi-lira merged commit aef8300 into master Dec 15, 2020
@phi-lira phi-lira deleted the universal/msaa-test-improvement branch December 15, 2020 13:00
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3 participants