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@sebastienlagarde sebastienlagarde commented Mar 3, 2021

Purpose of this PR

Fix a flickering issue related to moving shadow receivers (case 13023…
The RTAO's history is now discarded if the occlusion caster was movi…
Add new API to CachedShadowManager and fix WouldFitInAtlas #3387
Added master stack documentation for HDRP (#3388) …
Fix Sub-shadow rendering with cached shadows + Fix PCSS filtering iss… …
Reset ambient probe upon switching to very different skies bis #3423
HDRP Graphic Test Fixes for Metal (#3408)
Custom Pass error message fix (#3424)
Add Unity version to what's new 11 (#3432)
Shader abstraction cleanup #3443
Some leftover caused by master merge (#3456)
Fix multiple any hit occuring on transparent objects (case 1294927). #…
Colored Shadows update (#3486) …
Revert "Fix multiple any hit occuring on transparent objects (case 12… …


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anisunity and others added 16 commits March 3, 2021 17:31
…92) and a refactoring to avoid computing the same value for every effect. #3039
* Added landing page and context/blocks overview page

* Added vertex context page and snippets

* Added the fragment context page and supporting snippets

* Added the decal master stack and the contexts intro

* Updated toc

* Added vertex context doc

* Update TableOfContents.md

* Added unlit doc

* Added lit master stack doc

* Added eye master stack doc

* Added fabric master stack

* added hair master stack

* Added stacklit master stack

* Added snippets to support shader stack work

* Fixed some formatting bugs

* Removed old links

* Updated links

* formatting

Co-authored-by: Lewis Jordan <lewisjordan@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed the metal pipeline creation error message and updated several gfx test images.

* Rearranged LightData definition to workaround area lights not rendering issue on Intel GPUs on Catalina

* Updated 2501 reference image for Metal with the area light fix

* Updated 1550 and 2010 on Metal as previous were incorrect due to area light issue

Co-authored-by: Jeannette Yu <jeannette.yu@unity3d.com>
Typo in DrawRenderersCustomPass error message. Fixed a few other typos in this section too :D
* Update whats-new-11.md

* Updated the table of contents
* Colored Shadows update

Included new information in the Color Shadow property description to tell the user that the Material's  Refraction Model has to be set to Thin, Box or Sphere for it to work.

* Fixed typo

Removed the "the" :D
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github-actions bot commented Mar 3, 2021

It appears that you made a non-draft PR!
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@sebastienlagarde sebastienlagarde merged commit 0462902 into 2021.1/staging Mar 3, 2021
@sebastienlagarde sebastienlagarde deleted the HDRP/2021-1-backports branch March 3, 2021 19:02
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7 participants