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Opt-out of builtin auto baking of ambient/reflection probe. #4324
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It appears that you made a non-draft PR! |
I tried to take a look at this and compare Master vs Branch. Not sure what it is fixing, on master I get exactly the same result before and after the fix. It's likely I'm doing something wrong, so maybe you could share screenshots with before and after, I could use them to evaluate and approve |
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Thank you for the additional info. Looks good
… into hd/skymanager-optout # Conflicts: # com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs
* [10.x.x HDRP] Fix issue with raytracing resources not properly initialize (#4268) * draft * Fix build DXR * Match behavior with the one in master * Updated ray tracing settings and added it to the table of contents (#4279) * Updated ray tracing settings and added it to the toc * Removed hyphens from rtss toc entry * Fix shader warning when using Lanczos upsampling (#4280) * Added DOTS_INSTANCING_ON variants to the "HDRP/Decal" shader #4284 * [HDRP] Fp16_PPAlpha Panini projection, Motion Blur test and moved other Fp16Alpha scenes to one #4290 * [HDRP] Fix undo of some properties on light editor #4293 * Opt-out of builtin auto baking of ambient/reflection probe. #4324 * Revert "Opt-out of builtin auto baking of ambient/reflection probe. #4324" This reverts commit 719e835. * Hd/redo fix inputregistering domainreload (#4358) * Update InputRegistering.cs * Remove asset modification if InputSystem package is in use * Prevent missuse of InputRegistering while InputSystem package is in use * cleaning * more cleaning * Update code to use Next instead of GetArrayElementAtIndex * Fix strange out of range error Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk> Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com> Co-authored-by: Andrew Saraev <67020478+AndrewSaraevUnity@users.noreply.github.com> Co-authored-by: TomasKiniulis <50582134+TomasKiniulis@users.noreply.github.com> Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com> Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
* Opt-out of builtin auto baking of ambient/reflection probe. #4324 * Fix Unifed Shader Precision Model in SRP shaders by supporting half precision on desktop #4349 * Improved property descriptions (#4451) * Improved property descriptions Improved descriptions to address Remi's slack question: "How is calculated the distance at which diffusion profile stops having an effect in HDRP ? And what does it depends on ?" * Fixed scale 0.01 > 0.001 * [HDRP] Merge Hd/bugfix #4731 * Update CHANGELOG.md * [HDRP] Merge Hd/bugfix #4713 * fix compil issue * Update SubsurfaceScatteringManagerRT.cs * Update 902_Materials_SG_Variants_Lit.png Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: NetteVI <nette.vi@gmail.com> Co-authored-by: Vic Cooper <63712500+Vic-Cooper@users.noreply.github.com>
* Opt-out of builtin auto baking of ambient/reflection probe. #4324 * Fix Unifed Shader Precision Model in SRP shaders by supporting half precision on desktop #4349 * Improved property descriptions (#4451) * Improved property descriptions Improved descriptions to address Remi's slack question: "How is calculated the distance at which diffusion profile stops having an effect in HDRP ? And what does it depends on ?" * Fixed scale 0.01 > 0.001 * [HDRP] Merge Hd/bugfix #4731 * Update CHANGELOG.md * [HDRP] Merge Hd/bugfix #4713 * fix compil issue * Update SubsurfaceScatteringManagerRT.cs * Update 902_Materials_SG_Variants_Lit.png * Align LitTessellation to Lit and LayereLitTessellation to LayeredLit. + make the former fallback on the latter in R #4661 * Merge Hd/bugfix #4825 * Merge Hd/bugfix #4830 * fix Dx12 screenshots * Update CHANGELOG.md * Update CHANGELOG.md * add exception for the renaming of LightLayersDefault * Disable 2008 DXR test * Update 1000_RaytracingQualityKeyword_Indirect.png.meta Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: NetteVI <nette.vi@gmail.com> Co-authored-by: Vic Cooper <63712500+Vic-Cooper@users.noreply.github.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
* Opt-out of builtin auto generation of ambient probe/reflection probe * Update changelog # Conflicts: # com.unity.render-pipelines.high-definition/CHANGELOG.md # com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs
…e. (#4324) (#5360) * Opt-out of builtin auto baking of ambient/reflection probe. (#4324) * Opt-out of builtin auto generation of ambient probe/reflection probe * Update changelog # Conflicts: # com.unity.render-pipelines.high-definition/CHANGELOG.md # com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs * Updated min version
Purpose of this PR
Opt-out of builtin auto baking of ambient/reflection probe.
This caused some issue when baking in HDRP.
https://fogbugz.unity3d.com/f/cases/1313990/
Testing status
Tested the repro step in the fogbugz case