Skip to content

Conversation

JulienIgnace-Unity
Copy link
Contributor

Purpose of this PR

Opt-out of builtin auto baking of ambient/reflection probe.
This caused some issue when baking in HDRP.
https://fogbugz.unity3d.com/f/cases/1313990/


Testing status

Tested the repro step in the fogbugz case

@github-actions
Copy link

It appears that you made a non-draft PR!
Please convert your PR to draft (button on the right side of the page)
and cancel any jobs that started on Yamato.
See the PR template for more information.
Thank you!

@iM0ve
Copy link
Contributor

iM0ve commented Apr 27, 2021

I tried to take a look at this and compare Master vs Branch. Not sure what it is fixing, on master I get exactly the same result before and after the fix. It's likely I'm doing something wrong, so maybe you could share screenshots with before and after, I could use them to evaluate and approve

Master
Unity_JQFnFquSeB

PR
Unity_5a9O0b7RTt

@JulienIgnace-Unity
Copy link
Contributor Author

Before
image

After
image

So what we fix here is that it's not blue. Basically it just shows us that we don't run useless systems meant for builtin renderer.
The fact that it's black is still a bug but will be fixed in a C++ PR that should land soon.

Copy link
Contributor

@iM0ve iM0ve left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Thank you for the additional info. Looks good

… into hd/skymanager-optout

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs
@sebastienlagarde sebastienlagarde merged commit 1f51ef1 into master Apr 29, 2021
@sebastienlagarde sebastienlagarde deleted the hd/skymanager-optout branch April 29, 2021 07:23
@sebastienlagarde
Copy link
Contributor

sebastienlagarde added a commit that referenced this pull request May 1, 2021
* [10.x.x HDRP] Fix issue with raytracing resources not properly initialize (#4268)

* draft

* Fix build DXR

* Match behavior with the one in master

* Updated ray tracing settings and added it to the table of contents  (#4279)

* Updated ray tracing settings and added it to the toc

* Removed hyphens from rtss toc entry

* Fix shader warning when using Lanczos upsampling (#4280)

* Added DOTS_INSTANCING_ON variants to the "HDRP/Decal" shader #4284

* [HDRP] Fp16_PPAlpha Panini projection, Motion Blur test and moved other Fp16Alpha scenes to one #4290

* [HDRP] Fix undo of some properties on light editor #4293

* Opt-out of builtin auto baking of ambient/reflection probe. #4324

* Revert "Opt-out of builtin auto baking of ambient/reflection probe. #4324"

This reverts commit 719e835.

* Hd/redo fix inputregistering domainreload (#4358)

* Update InputRegistering.cs

* Remove asset modification if InputSystem package is in use

* Prevent missuse of InputRegistering while InputSystem package is in use

* cleaning

* more cleaning

* Update code to use Next instead of GetArrayElementAtIndex

* Fix strange out of range error

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Andrew Saraev <67020478+AndrewSaraevUnity@users.noreply.github.com>
Co-authored-by: TomasKiniulis <50582134+TomasKiniulis@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
sebastienlagarde added a commit that referenced this pull request May 31, 2021
…ection probe. #4324 (#4696)

* Opt-out of builtin auto baking of ambient/reflection probe. #4324

* bump min version to 28f1

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
sebastienlagarde added a commit that referenced this pull request Jun 16, 2021
* Opt-out of builtin auto baking of ambient/reflection probe. #4324

* Fix Unifed Shader Precision Model in SRP shaders by supporting half precision on desktop #4349

* Improved property descriptions (#4451)

* Improved property descriptions

Improved descriptions to address Remi's slack question: "How is calculated the distance at which diffusion profile stops having an effect in HDRP ? And what does it depends on ?"

* Fixed scale

0.01 > 0.001

* [HDRP] Merge Hd/bugfix #4731

* Update CHANGELOG.md

* [HDRP] Merge Hd/bugfix #4713

* fix compil issue

* Update SubsurfaceScatteringManagerRT.cs

* Update 902_Materials_SG_Variants_Lit.png

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: NetteVI <nette.vi@gmail.com>
Co-authored-by: Vic Cooper <63712500+Vic-Cooper@users.noreply.github.com>
sebastienlagarde added a commit that referenced this pull request Jun 16, 2021
* Opt-out of builtin auto baking of ambient/reflection probe. #4324

* Fix Unifed Shader Precision Model in SRP shaders by supporting half precision on desktop #4349

* Improved property descriptions (#4451)

* Improved property descriptions

Improved descriptions to address Remi's slack question: "How is calculated the distance at which diffusion profile stops having an effect in HDRP ? And what does it depends on ?"

* Fixed scale

0.01 > 0.001

* [HDRP] Merge Hd/bugfix #4731

* Update CHANGELOG.md

* [HDRP] Merge Hd/bugfix #4713

* fix compil issue

* Update SubsurfaceScatteringManagerRT.cs

* Update 902_Materials_SG_Variants_Lit.png

* Align LitTessellation to Lit and LayereLitTessellation to LayeredLit. + make the former fallback on the latter in R #4661

* Merge Hd/bugfix #4825

* Merge Hd/bugfix #4830

* fix Dx12 screenshots

* Update CHANGELOG.md

* Update CHANGELOG.md

* add exception for the renaming of LightLayersDefault

* Disable 2008 DXR test

* Update 1000_RaytracingQualityKeyword_Indirect.png.meta

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: NetteVI <nette.vi@gmail.com>
Co-authored-by: Vic Cooper <63712500+Vic-Cooper@users.noreply.github.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
JulienIgnace-Unity added a commit that referenced this pull request Aug 17, 2021
* Opt-out of builtin auto generation of ambient probe/reflection probe

* Update changelog
# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs
JulienIgnace-Unity added a commit that referenced this pull request Aug 31, 2021
…e. (#4324) (#5360)

* Opt-out of builtin auto baking of ambient/reflection probe. (#4324)

* Opt-out of builtin auto generation of ambient probe/reflection probe

* Update changelog
# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs

* Updated min version
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants