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Purpose of this PR

This backports 3 fixes required for mesh decals to work with Hybrid Renderer from 10.x.x/release to the 10.3.1 version the crazyhunter branch is currently on.


Testing status

Tested in Bonfire test bed (https://github.com/Unity-Technologies/bonfire-testbed) with DOTS mono repo, crazyhunter branch.

sebastienlagarde and others added 3 commits April 29, 2021 12:05
* Fix SRP batcher with decal

* Update CHANGELOG.md

* Update CHANGELOG.md

(cherry picked from commit 5a88bb8)
…rt mesh decals using it in the Hybrid Renderer. (#4284)

(cherry picked from commit fa2ff6e)
…derer compatibility by always using a consolidated property list (#3577)

* Make all passes in a subshader use the same HLSL proeprty declarations

* Adding changelog

* Better fix for Targets accessing the current blocks

(cherry picked from commit 26a1096)
@AndrewSaraevUnity AndrewSaraevUnity marked this pull request as ready for review April 30, 2021 16:48
@AndrewSaraevUnity AndrewSaraevUnity requested a review from a team as a code owner April 30, 2021 16:48
@AndrewSaraevUnity AndrewSaraevUnity requested review from Impossible and removed request for a team May 4, 2021 13:18
@AndrewSaraevUnity AndrewSaraevUnity merged commit 4fd22d8 into partner/crazyhunter-10.x.x May 4, 2021
@AndrewSaraevUnity AndrewSaraevUnity deleted the partner/crazyhunter-10.x.x-fix-hybrid-mesh-decal branch May 4, 2021 20:25
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3 participants