Add coverage for path tracer alpha channel support #4393
Merged
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Purpose of this PR
After a discussion with a user about this feature, a new test to avoid a possible future regression.
The test have two part, the first part, the camera render a path traced scene to a render texture with alpha (what is happening in the background)
Then this texture is used as input for the base color of on an unlit alpha clipped material used on a plane (foreground).
A checker is behind that planed to make the alpha-clipped front planed more obvious.
Needed to add a new HDRP asset to support R16G16B16A16 color buffer format.
Also, I've tidy up some other pathtracing scene for clarity. (Removed duplicate dir light for stability of test)
Testing status
Comments to reviewers
¯\(ツ)/¯