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[HDRP][DXR] Add coverage for lighting full screen debug mode in DXR Tests Projects #4391
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sebastienlagarde
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hd/add-full-screen-debug-mode-coverage
Apr 30, 2021
Merged
[HDRP][DXR] Add coverage for lighting full screen debug mode in DXR Tests Projects #4391
sebastienlagarde
merged 7 commits into
master
from
hd/add-full-screen-debug-mode-coverage
Apr 30, 2021
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iM0ve
approved these changes
Apr 30, 2021
awesome, thanks for this PR |
sebastienlagarde
approved these changes
Apr 30, 2021
sebastienlagarde
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May 1, 2021
…ests Projects (#4391) * 5 new lighting debug mode scene * RTAO + SSShadows * build settings * Light Cluster scene * Contact shadows correct captures using BackBuffer * ContactShadow scene * forgot meta files
sebastienlagarde
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…ests Projects (#4391) * 5 new lighting debug mode scene * RTAO + SSShadows * build settings * Light Cluster scene * Contact shadows correct captures using BackBuffer * ContactShadow scene * forgot meta files
This was referenced May 2, 2021
sebastienlagarde
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* [HDRP][DXR] Add coverage for lighting full screen debug mode in DXR Tests Projects (#4391) * 5 new lighting debug mode scene * RTAO + SSShadows * build settings * Light Cluster scene * Contact shadows correct captures using BackBuffer * ContactShadow scene * forgot meta files * Add coverage for path tracer alpha channel support (#4393) * add-pt-alpha-automated-test * Tidy up 5001 scene * Disable DXR XR test (#4403) * Add support for lighting full screen debug mode for HDRP tests #4367 * Fix automated tests * upgrade path tracing alpha test * 5001 updated unreadable image * disable DXR XR 2005 Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com> Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
sebastienlagarde
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May 29, 2021
* [HDRP][DXR] Add coverage for lighting full screen debug mode in DXR Tests Projects (#4391) * 5 new lighting debug mode scene * RTAO + SSShadows * build settings * Light Cluster scene * Contact shadows correct captures using BackBuffer * ContactShadow scene * forgot meta files * Added information about ray tracing light culling (#4392) * Added ray tracing light culling section and moved a couple of things around * Update Ray-Tracing-Getting-Started.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Added more pages to help users with runtime usage #4394 * Disable DXR XR test (#4403) * Add support for lighting full screen debug mode for HDRP tests #4367 * Update CHANGELOG.md * Fix automated tests * upgrade path tracing alpha test * 5001 updated unreadable image * update failing test scene * Update failing scenes * Changing geometry in 708/711 tests It was not appearing for some reasons * Tentative fix * Debug 'debug test scene' * Debug * new DebugDisplaySettings * revert static variable to private * Disable debug test scenes and reverting changes Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com> Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk> Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
pastasfuture
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Aug 20, 2021
* [HDRP][DXR] Add coverage for lighting full screen debug mode in DXR Tests Projects (#4391) * 5 new lighting debug mode scene * RTAO + SSShadows * build settings * Light Cluster scene * Contact shadows correct captures using BackBuffer * ContactShadow scene * forgot meta files * Added information about ray tracing light culling (#4392) * Added ray tracing light culling section and moved a couple of things around * Update Ray-Tracing-Getting-Started.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Added more pages to help users with runtime usage #4394 * Disable DXR XR test (#4403) * Add support for lighting full screen debug mode for HDRP tests #4367 * Update CHANGELOG.md * Fix automated tests * upgrade path tracing alpha test * 5001 updated unreadable image * update failing test scene * Update failing scenes * Changing geometry in 708/711 tests It was not appearing for some reasons * Tentative fix * Debug 'debug test scene' * Debug * new DebugDisplaySettings * revert static variable to private * Disable debug test scenes and reverting changes Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com> Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk> Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
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Purpose of this PR
Following this issue, decided to add coverage for debug mode to avoid future regressions about this. In that objective, 8 tests have been added to cover all raytraced effects debug mode. Those tests are just duplicate of already existsing test testing specific ray-traced effects.
The only tests that's missing right now would be RTSSSurface but I postponed it because it might be broken right now.
Testing status
Comments to reviewers
/!\ this needs to be merged after this commit hits master or retargeted to hd/bugfix otherwise the light cluster test will fail.