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Purpose of this PR

Disable failing DXR XR debug test on Yamato
Debug contact shadow and light cluster debug don't work in XR


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Describe what manual/automated tests were performed for this PR


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@sebastienlagarde sebastienlagarde merged commit 68b5a63 into master May 2, 2021
@sebastienlagarde sebastienlagarde deleted the HDRP/disable-xr-dxr-debugtest branch May 2, 2021 13:39
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github-actions bot commented May 2, 2021

It appears that you made a non-draft PR!
Please convert your PR to draft (button on the right side of the page)
and cancel any jobs that started on Yamato.
See the PR template for more information.
Thank you!

sebastienlagarde added a commit that referenced this pull request May 2, 2021
sebastienlagarde added a commit that referenced this pull request May 2, 2021
sebastienlagarde added a commit that referenced this pull request May 5, 2021
* [HDRP][DXR] Add coverage for lighting full screen debug mode in DXR Tests Projects (#4391)

* 5 new lighting debug mode scene

* RTAO + SSShadows

* build settings

* Light Cluster scene

* Contact shadows correct captures using BackBuffer

* ContactShadow scene

* forgot meta files

* Add coverage for path tracer alpha channel support (#4393)

* add-pt-alpha-automated-test

* Tidy up 5001 scene

* Disable DXR XR test (#4403)

* Add support for lighting full screen debug mode for HDRP tests #4367

* Fix automated tests

* upgrade path tracing alpha test

* 5001 updated unreadable image

* disable DXR XR 2005

Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
sebastienlagarde added a commit that referenced this pull request May 29, 2021
* [HDRP][DXR] Add coverage for lighting full screen debug mode in DXR Tests Projects (#4391)

* 5 new lighting debug mode scene

* RTAO + SSShadows

* build settings

* Light Cluster scene

* Contact shadows correct captures using BackBuffer

* ContactShadow scene

* forgot meta files

* Added information about ray tracing light culling (#4392)

* Added ray tracing light culling section and moved a couple of things around

* Update Ray-Tracing-Getting-Started.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added more pages to help users with runtime usage #4394

* Disable DXR XR test (#4403)

* Add support for lighting full screen debug mode for HDRP tests #4367

* Update CHANGELOG.md

* Fix automated tests

* upgrade path tracing alpha test

* 5001 updated unreadable image

* update failing test scene

* Update failing scenes

* Changing geometry in 708/711 tests

It was not appearing for some reasons

* Tentative fix

* Debug 'debug test scene'

* Debug

* new DebugDisplaySettings

* revert static variable to private

* Disable debug test scenes and reverting changes

Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
pastasfuture pushed a commit that referenced this pull request Aug 20, 2021
* [HDRP][DXR] Add coverage for lighting full screen debug mode in DXR Tests Projects (#4391)

* 5 new lighting debug mode scene

* RTAO + SSShadows

* build settings

* Light Cluster scene

* Contact shadows correct captures using BackBuffer

* ContactShadow scene

* forgot meta files

* Added information about ray tracing light culling (#4392)

* Added ray tracing light culling section and moved a couple of things around

* Update Ray-Tracing-Getting-Started.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added more pages to help users with runtime usage #4394

* Disable DXR XR test (#4403)

* Add support for lighting full screen debug mode for HDRP tests #4367

* Update CHANGELOG.md

* Fix automated tests

* upgrade path tracing alpha test

* 5001 updated unreadable image

* update failing test scene

* Update failing scenes

* Changing geometry in 708/711 tests

It was not appearing for some reasons

* Tentative fix

* Debug 'debug test scene'

* Debug

* new DebugDisplaySettings

* revert static variable to private

* Disable debug test scenes and reverting changes

Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
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