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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed lights shadow frustum near and far planes.
- Fixed motionblur issue when both color and post-porcessing buffers format are with alpha. (case 1333592)
- Fixed an issue where auto baking of ambient and reflection probe done for builtin renderer would cause wrong baking in HDRP.
- Fixed cubemap static preview not updated when the asset is imported.

## [7.6.0] - 2021-03-25

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Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ namespace UnityEditor.Rendering.HighDefinition
{
sealed partial class HDReflectionProbeEditor
{
HDCubemapInspector m_CubemapEditor;
Editor m_CubemapEditor;

public override bool HasPreviewGUI()
{
Expand All @@ -22,8 +22,7 @@ public override bool HasPreviewGUI()
if (ValidPreviewSetup() && m_CubemapEditor == null)
{
Editor editor = m_CubemapEditor;
CreateCachedEditor(GetTexture(this, target), typeof(HDCubemapInspector), ref editor);
m_CubemapEditor = editor as HDCubemapInspector;
m_CubemapEditor = CreateEditor(GetTexture(this, target));
}

// If having one probe selected we always want preview (to prevent preview window from popping)
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