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@sebastienlagarde sebastienlagarde commented Sep 29, 2021

Purpose of this PR

Get feedback from the artists that AO is not strong enough when enabled on direct lighting. This is due to incorrectly applying Jimenez GTAO multibounce trick on direct lighting. This PR remove the call to multibounce for direct lighting


Testing status

Validated with Seb Lachambre during exploration of ambient occlusion tutorial


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Notes for the reviewers you have assigned.

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Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed.
Link to Yamato: https://yamato.cds.internal.unity3d.com/jobs/902-Graphics
Search for your PR branch using the sidebar on the left, then add the following segment(s) to the end of the URL (you may need multiple tabs depending on how many packages you change)

HDRP
/.yamato%252Fall-hdrp.yml%2523PR_HDRP_trunk
With changes to HDRP packages, you should also run
/.yamato%252Fall-lightmapper.yml%2523PR_LightMapper_trunk

Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure.

@sebastienlagarde sebastienlagarde marked this pull request as ready for review October 2, 2021 08:38
@sebastienlagarde sebastienlagarde merged commit f0149cb into master Oct 2, 2021
@sebastienlagarde sebastienlagarde deleted the HDRP/fix-ambient-occlusion branch October 2, 2021 15:45
sebastienlagarde added a commit that referenced this pull request Oct 3, 2021
* Add missing DisallowMultipleComponent attribute in AdditionalData components #5859

* [HDRP][Path Tracing] Slight robustness improvement for sample rescaling #5800

* recaptured reflection probes, updated normals on 2nd room's floor (#5873)

* Hair Documentation Pass (#5868)

* Hair Documentation Pass

* Add the images

* Apply various feedback to the documentation

* Fix small typo

* Update the OSX reference image (forgot to add it previous PR, causing failure) and rerun Yamato

* Update the tooltips

* [HDRP] Remove Fake GTAO bounce on the occlusion when used for direct lighting #5836

* Update 5014_VolumetricCloudsBanding.png

* Update 2307_Shadow_VeryHigh.png

Co-authored-by: Arttu Peltonen <77337829+arttu-peltonen@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: pierre-unity <39901544+pierre-unity@users.noreply.github.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
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2 participants