[HDRP] Remove Fake GTAO bounce on the occlusion when used for direct lighting #5836
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Purpose of this PR
Get feedback from the artists that AO is not strong enough when enabled on direct lighting. This is due to incorrectly applying Jimenez GTAO multibounce trick on direct lighting. This PR remove the call to multibounce for direct lighting
Testing status
Validated with Seb Lachambre during exploration of ambient occlusion tutorial
Comments to reviewers
Notes for the reviewers you have assigned.