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Hair Documentation Pass #5868
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Hair Documentation Pass #5868
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Adding images shortly |
Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. HDRP Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
@johnpars It is a convenient simplification! Although, I would propose putting a side note somewhere to describe what Basic and Physical would refer to as their hair shading model. |
Thanks @merpheus-dev, I will incorporate this feeback! |
We decided to switch the nomenclature to Approximate / Physical for both the Material Type and the Scattering Mode for consistency. |
Awesome! |
… failure) and rerun Yamato
@sebastienlagarde yamato is now green - I forgot to update the reference image for OSX in the previous PR. It has been updated and the test re-ran. |
@Vic-Cooper merging this PR as it include change in the feature that need to be in 21.2. Could you do a correction pass in a separate PR? thanks |
* Hair Documentation Pass * Add the images * Apply various feedback to the documentation * Fix small typo * Update the OSX reference image (forgot to add it previous PR, causing failure) and rerun Yamato * Update the tooltips
* Add missing DisallowMultipleComponent attribute in AdditionalData components #5859 * [HDRP][Path Tracing] Slight robustness improvement for sample rescaling #5800 * recaptured reflection probes, updated normals on 2nd room's floor (#5873) * Hair Documentation Pass (#5868) * Hair Documentation Pass * Add the images * Apply various feedback to the documentation * Fix small typo * Update the OSX reference image (forgot to add it previous PR, causing failure) and rerun Yamato * Update the tooltips * [HDRP] Remove Fake GTAO bounce on the occlusion when used for direct lighting #5836 * Update 5014_VolumetricCloudsBanding.png * Update 2307_Shadow_VeryHigh.png Co-authored-by: Arttu Peltonen <77337829+arttu-peltonen@users.noreply.github.com> Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org> Co-authored-by: pierre-unity <39901544+pierre-unity@users.noreply.github.com> Co-authored-by: John Parsaie <johnpa@unity3d.com>
Purpose of this PR
This PR adds updated documentation for the upcoming hair Physical model.
Section explaining the two models.



Section explaining geometry type.

Section explaining hair in path tracing.

One additional change was to the nomenclature of the Hair "material types". They are now:
Testing status
I built the docs with the DocTools and verified everything was formatted correctly.