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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
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Expand Up @@ -11,6 +11,7 @@ The version number for this package has increased due to a version update of a r

### Fixed
- Fixed a cause of NaN when a normal of 0-length is generated (usually via shadergraph).
- Fixed a bug where not all entries were generated for the Attributes Struct in Shader Graph shaders. (case 1250275)

## [8.1.0] - 2020-04-21

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Expand Up @@ -33,8 +33,8 @@ struct UInt32_4
internal struct AttributesMesh
{
[Semantic("POSITION")] Vector3 positionOS;
[Semantic("NORMAL")][Optional] Vector3 normalOS;
[Semantic("TANGENT")][Optional] Vector4 tangentOS; // Stores bi-tangent sign in w
[Semantic("NORMAL")] Vector3 normalOS;
[Semantic("TANGENT")] Vector4 tangentOS; // Stores bi-tangent sign in w
[Semantic("TEXCOORD0")][Optional] Vector4 uv0;
[Semantic("TEXCOORD1")][Optional] Vector4 uv1;
[Semantic("TEXCOORD2")][Optional] Vector4 uv2;
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