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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -30,6 +30,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed custom shader GUI for material inspector.
- Fixed custom pass utils Blur and Copy functions in XR.
- Fixed the ray tracing acceleration structure build marker not being included in the ray tracing stats (case 1379383).
- Fixed missing information in the tooltip of affects smooth surfaces of the ray traced reflections denoiser (case 1376918).

### Changed
- Optimizations for the physically based depth of field.
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Original file line number Diff line number Diff line change
Expand Up @@ -112,8 +112,8 @@ public override void OnEnable()
static public readonly GUIContent k_DenoiseText = EditorGUIUtility.TrTextContent("Denoise", "Enable denoising on the ray traced reflections.");
static public readonly GUIContent k_FullResolutionText = EditorGUIUtility.TrTextContent("Full Resolution", "Enables full resolution mode.");
static public readonly GUIContent k_DenoiseRadiusText = EditorGUIUtility.TrTextContent("Denoiser Radius", "Controls the radius of reflection denoiser.");
static public readonly GUIContent k_AffectsSmoothSurfacesText = EditorGUIUtility.TrTextContent("Affect Smooth Surfaces", "When enabled, the denoiser affects perfectly smooth surfaces.");
static public readonly GUIContent k_MaxMixedRaySteps = EditorGUIUtility.TrTextContent("Max Ray Steps", "Sets the maximum number of steps HDRP uses for mixed tracingg.");
static public readonly GUIContent k_AffectsSmoothSurfacesText = EditorGUIUtility.TrTextContent("Affects Smooth Surfaces", "When enabled, the denoiser also affects perfectly smooth surfaces. When you use Quality mode with multiple bounces, the denoiser always affects smooth surfaces by default.");
static public readonly GUIContent k_MaxMixedRaySteps = EditorGUIUtility.TrTextContent("Max Ray Steps", "Sets the maximum number of steps HDRP uses for mixed tracing.");

void RayTracingQualityModeGUI()
{
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