[2021.2] Fix shadow rendering correctly to work with shader stripping in WebGl#6343
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… shadow texture there.
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Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. URP Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
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It appears that you made a non-draft PR! |
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Build URP_PostPro on iPhone_Metal_il2cpp_Linear_Standalone_build_Player on version ShaderGraph on Linux_Vulkan_Standalone_mono_Linear on version 2021.2 ShaderGraph on OSX_Metal_playmode_mono_Linear on version 2021.2 URP_Terrain on Android_Vulkan_Standalone_il2cpp_Linear on version 2021.2 No new failures, will wait for #6300 |
ernestasKupciunas
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Looks good. The issue is fixed. Verified using the repro steps written in FB case(https://fogbugz.unity3d.com/f/cases/1381881/).
@lukaschod since this is a regression, please do a root cause analysis.
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What is the current workflow for root cause analysis? I remember it changed. |
Purpose of this PR
Backport #6300