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2 changes: 1 addition & 1 deletion com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl
Original file line number Diff line number Diff line change
Expand Up @@ -1224,7 +1224,7 @@ bool HasFlag(uint bitfield, uint flag)
// Normalize that account for vectors with zero length
real3 SafeNormalize(float3 inVec)
{
real dp3 = max(FLT_MIN, dot(inVec, inVec));
float dp3 = max(FLT_MIN, dot(inVec, inVec));
return inVec * rsqrt(dp3);
}

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1 change: 1 addition & 0 deletions com.unity.render-pipelines.universal/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed an issue where ShadowCaster2Ds were sometimes being rendered twice in the editor while in playmode.
- Fixed SSAO to work in VR mode. Normal buffer stores normals in world space.
- Fixed an issue in where the _ScreenParams is not setup correctly.
- Fixed lighting banding issue on mobile platforms

## [10.9.0] - 2021-12-06

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