-
Notifications
You must be signed in to change notification settings - Fork 870
Exposed more option in ShaderGraph surface option #952
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Merged
sebastienlagarde
merged 32 commits into
HDRP/staging
from
HDRP/feature/expose-more-surface-option-material
Jun 28, 2020
Merged
Changes from all commits
Commits
Show all changes
32 commits
Select commit
Hold shift + click to select a range
3d79220
Exposed DisableDecals, DisableSSR, DisableSSRTransparent, PreserveSpe…
8428cbf
Added transparent write MV
e6eae1a
Merge branch 'HDRP/staging' into HDRP/feature/expose-more-surface-opt…
sebastienlagarde 4d53ddb
always generate transparent Depth Prepass
sebastienlagarde 11d81af
Added material migration step
6786384
Trying to fix transparent SSR bug
80a13bb
Merge branch 'HDRP/staging' into HDRP/feature/expose-more-surface-opt…
sebastienlagarde 5e9f290
Bump HDRP project settings version to 5 so yamato can run
sebastienlagarde 3dea618
Cleanup of alpha test + alpha mask + fix shader warning
sebastienlagarde dcab6f0
Merge branch 'HDRP/staging' into HDRP/feature/expose-more-surface-opt…
sebastienlagarde c680ccd
Fix AlphaTestShadow: issue
sebastienlagarde f461c9e
Merge branch 'HDRP/staging' into HDRP/feature/expose-more-surface-opt…
sebastienlagarde 1ec48d8
Fix various code (PS4 - >playstation) + Hidde colorPyramid
sebastienlagarde d3fc1c8
switch HDRP DXR MaterialVersion to 5
sebastienlagarde 43a62ad
Introduce concept of SHADERPASS_TRANSPARENT_DEPTH_PREPASS / SHADERPAS…
sebastienlagarde 26c0d9f
Fix problem with Double sided, transparent and depth offset.
sebastienlagarde d5fa1a3
Move Depth offset from Field to HDField
sebastienlagarde fef87dc
Update Fields.cs
sebastienlagarde 1c35ee2
Fix define for BackThenFront
sebastienlagarde c99a591
fix MINIMAL_GBUFFER for DXR pass
sebastienlagarde dcb7330
Fix typo + fix VT for unlit
sebastienlagarde 62f608b
Fix motion vector for transparent on forward material
sebastienlagarde f0dd78b
Fix compile issue
sebastienlagarde c1ba69a
Lot of fix on unlit shader
sebastienlagarde 317b45c
fix compile issue
sebastienlagarde 526c8cb
Fix Material for test stacklit DXR SG
sebastienlagarde 614c0d7
Fix the Material surfaceOption
sebastienlagarde ba54b79
Merge branch 'HDRP/staging' into HDRP/feature/expose-more-surface-opt…
sebastienlagarde 3397fac
Update HDSubShaderUtilities.cs
sebastienlagarde f8a59ee
Fix Motion Vector for animatoin UX
sebastienlagarde 06507f6
Update Material for VFX project
sebastienlagarde 83b5350
Revert "Update Material for VFX project"
sebastienlagarde File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
53 changes: 0 additions & 53 deletions
53
com.unity.render-pipelines.high-definition/Editor/Material/Eye/ShaderGraph/EyeGUI.cs
This file was deleted.
Oops, something went wrong.
11 changes: 0 additions & 11 deletions
11
com.unity.render-pipelines.high-definition/Editor/Material/Eye/ShaderGraph/EyeGUI.cs.meta
This file was deleted.
Oops, something went wrong.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
53 changes: 0 additions & 53 deletions
53
com.unity.render-pipelines.high-definition/Editor/Material/Fabric/ShaderGraph/FabricGUI.cs
This file was deleted.
Oops, something went wrong.
11 changes: 0 additions & 11 deletions
11
...ity.render-pipelines.high-definition/Editor/Material/Fabric/ShaderGraph/FabricGUI.cs.meta
This file was deleted.
Oops, something went wrong.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
54 changes: 0 additions & 54 deletions
54
com.unity.render-pipelines.high-definition/Editor/Material/Hair/ShaderGraph/HairGUI.cs
This file was deleted.
Oops, something went wrong.
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Uh oh!
There was an error while loading. Please reload this page.