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leftStick is deadzoned but leftStick/x and leftStick/y individually aren't #125

@todi1856

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@todi1856

Adding a note just in case:

Suppose there is this input control
[InputControl(processors = "PositionTransform")] public Vector2 position;

If you'll access control like this

position.ReadValue() - everything is good PositionTransform processor will process the value

but if you'll access values like this

position.y.ReadValue() - PositionTransform won't be applied, this is not very intuitive.

Some kind of resolution must be taken.

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