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bugIssues where existsing functionality misbehavesIssues where existsing functionality misbehaves
Description
Here's a detailed description of the bug: https://forum.unity.com/threads/cant-bind-arrow-keys-on-azerty-keyboard.711260/
Repro case:
- Create an InputAction which will listen to any button performed (like in the piece of code written in the forum post).
- Print the key performed in the callback function (for example: obj.control.ToString())
- When the game is launched, press an arrow key: the printed key in the callback function is "/Keyboard/printScreen" (for any arrow key).
- Try to quickly alternate between two different arrow: one print is "/Keyboard/printScreen", the other one print the correct arrow key.
I'm on Windows 10 Pro, Unity version 2019.1.5f1, Input System v0.9.0, AZERTY french keyboard.
Thanks,
Kevin B.
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bugIssues where existsing functionality misbehavesIssues where existsing functionality misbehaves