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FIX: Several issues uncovered in QA pass. #1018
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a3af31b
FIX: Delegates being compared only by reference.
2eead35
FIX: Input state windows having no titles.
c2f271a
FIX: Exceptions in input control tree views from reading values.
851394a
FIX: Crashes when starting up editor with layout that contained input…
bcead6d
FIX: Event trace replays in debugger causing exceptions if previous r…
a1e4e5a
FIX: Dispose ongoing replay when closing device debugger window.
0dce269
FIX: Stupid mistake leading to invalid memory access.
9580d8f
FIX: IndexOutOfRangeException with XR devices.
69efe03
NEW: Add page with Known Limitations to docs.
f3a96bc
FIX: ArgumentException when removing device.
60b6af9
DOCS: Add note about NDA packages being separate.
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21 changes: 21 additions & 0 deletions
21
Packages/com.unity.inputsystem/Documentation~/KnownLimitations.md
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,21 @@ | ||
| # Known Limitations | ||
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| The following is a list of known limitations that the Input System currently has. | ||
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| ## Compatibility with other Unity features | ||
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| * `PlayerInput` split-screen support does not work with Cinemachine virtual cameras. | ||
| * The Input System cannot generate input for IMGUI or UIElements. | ||
| * The Input System does not yet support the new 2019.3 mode where domain reloads are disabled when entering play mode. | ||
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| ## Device support | ||
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| * (Windows) Mouse input from remote desktop connections does not come through properly. | ||
| * (Windows) Pen input will not work with Wacom devices if "Windows Ink" support is turned off. | ||
| * Joy-Cons are only supported on Switch. | ||
| * Sensors in the PS4 controller are currently only supported on PS4. | ||
| >NOTE: Support for NDA platforms is distributed as separate packages due to licensing restrictions. The packages, at this point, are made available separately to licensees for download and installation. | ||
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| ## Features Supported by Old Input Manager | ||
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| * `MonoBehaviour` mouse methods (`OnMouseEnter`, `OnMouseDrag`, etc) will not be called by the Input System. | ||
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