CHANGE: UI module now defaults to having DefaultInputActions (case 1359306). #1397
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Fixes 1359306 (FogBugz).
Description
We landed a change previously (#1317) where behavior in the editor was no consistent with the player in that
InputSystemUIInputModulewould have no actions assigned to it by default. We previously added anAssignDefaultActionsmethod that needs to be manually called to put the default actions in place.This PR simply calls that method implicitly if the UI module has no input actions assigned to it.
Changes made
As part of putting the change in place, I discovered several other issues. See CHANGELOG.
Checklist
Before review:
Changed,Fixed,Addedsections.([case %number%](https://issuetracker.unity3d.com/issues/...)).Area_CanDoX,Area_CanDoX_EvenIfYIsTheCase,Area_WhenIDoX_AndYHappens_ThisIsTheResult.During merge:
NEW: ___.FIX: ___.DOCS: ___.CHANGE: ___.RELEASE: 1.1.0-preview.3.