Skip to content

FIX: setting min-size to avoid invisible bindings properties view (ISX-1566)#1734

Merged
ritamerkl merged 1 commit intodevelopfrom
ISX-1566-min-size-for-binding-properties-view
Aug 17, 2023
Merged

FIX: setting min-size to avoid invisible bindings properties view (ISX-1566)#1734
ritamerkl merged 1 commit intodevelopfrom
ISX-1566-min-size-for-binding-properties-view

Conversation

@ritamerkl
Copy link
Copy Markdown
Collaborator

Description

This PR fixes the issue of invisible bindings properties view with setting a horizontal min-size to the panels of 150 pixels.

Changes made

Fixed:
added a min-size to the body panels of the input action asset editor.

Checklist

Before review:

  • Changelog entry added.
    • Explains the change in Changed, Fixed, Added sections.
    • For API change contains an example snippet and/or migration example.
    • FogBugz ticket attached, example ([case %number%](https://issuetracker.unity3d.com/issues/...)).
    • FogBugz is marked as "Resolved" with next release version correctly set.
  • Tests added/changed, if applicable.
    • Functional tests Area_CanDoX, Area_CanDoX_EvenIfYIsTheCase, Area_WhenIDoX_AndYHappens_ThisIsTheResult.
    • Performance tests.
    • Integration tests.
  • Docs for new/changed API's.
    • Xmldoc cross references are set correctly.
    • Added explanation how the API works.
    • Usage code examples added.
    • The manual is updated, if needed.

During merge:

  • Commit message for squash-merge is prefixed with one of the list:
    • NEW: ___.
    • FIX: ___.
    • DOCS: ___.
    • CHANGE: ___.
    • RELEASE: 1.1.0-preview.3.

@ritamerkl ritamerkl requested a review from lyndon-unity August 17, 2023 15:13
@ritamerkl ritamerkl merged commit 1a5f8fb into develop Aug 17, 2023
@ritamerkl ritamerkl deleted the ISX-1566-min-size-for-binding-properties-view branch August 17, 2023 16:27
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants