Develop#33
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…ual sanity check scenes meant to accelerate development. - Keyboard and mouse scene - Start at Xbox XInput scene. Leaving this right now to pivot to touch testing. - Updated .gitignore to include a Builds folder to enable building.
…cached and then re-adding.
…automagically - but git will not.
After PR into upstream, making it all good in the neightborhood.
| using UnityEngine.UI; | ||
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| [RequireComponent(typeof(Image))] | ||
| public class ImageRedIfMultiTouchEnabled : MonoBehaviour { |
| using UnityEngine.UI; | ||
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| [RequireComponent(typeof(Text))] | ||
| public class ShowIMUData : MonoBehaviour |
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What does IMU stand for?
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IMU = Inertial motion unit. It's the term for the physical modules that measure and report acceleration, gyroscope, and magnetometer (compass) data. Does Unity have a better term for grouping all this data together, or is this your way of telling me that my class name can't have non-standard acronyms?
| path: Assets/Demo/Demo.unity | ||
| guid: 3b868b211075646d5a6a9e07c61071b6 | ||
| path: Assets/QA/Tests/LegacyInputManager/ISX_LegacyInputManager.unity | ||
| guid: 22a9cbef8d392f8409518c5174c25986 |
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Sorry didn't catch that before. Please revert this change.
- Changing Script Name per PR request
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How does this fork look now - ok to pull in? |
Rene-Damm
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I'll fix the unrelated changes after the merge.
| externalObjects: {} | ||
| userData: | ||
| assetBundleName: | ||
| assetBundleVariant: |
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When committing with git, please stage only the files that you actually want to touch instead of staging every modified file.
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This one here adds a file back that was moved elsewhere.
| m_WorldBounds: | ||
| m_Center: {x: 0, y: 0, z: 0} | ||
| m_Extent: {x: 250, y: 250, z: 250} | ||
| m_WorldSubdivisions: 8 |
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Same here as for comment above. This one downgrades ProjectSettings to a previous version of Unity.
Adding a scene to test the legacy input system. This one-panel scene sanity-checks kb, mouse, gamepad, button/axis mapping, UI, touchscreens, and IMU data.