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In Vulkan when creating pipelines, the sample count must be indicated in VkPipelineMultisampleStateCreateInfo. The pipeline can't be later used with a rendertarget with a different sample count.
A native plugin doesn't receive information about the sample count of the current active render pass. I think this could be added to UnityVulkanRecordingState.
Note that the Vulkan example provided in this repository has hardcoded the sample count and doesn't work with cameras using MSAA.
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