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@Thomasch-unity3d
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…Layer, fixed lensShift ignored when using TAA, updated DoF to use physical cam focal length and LookAtConstraint target to calculate focus distance.

@jakubsmaga
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I was actually thinking that this was happening because of Cinemachine, thank you for the commit.
@Chman When could I expect to see new PM version available?

Greets,
Jakub

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@Chman Chman left a comment

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See the comments for the requested changes.

Let's talk more about it on Slack :)

…Layer, fixed lensShift ignored when using TAA, updated DoF to use physical cam focal length and LookAtConstraint target to calculate focus distance
@Thomasch-unity3d Thomasch-unity3d force-pushed the physical-camera-support branch from 2609f3e to 2b388ca Compare August 28, 2018 18:44
@JoelFortin
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Tested in 2018.3.0a11 and 2018.2.6f1

@Chman Chman merged commit cb276a1 into Unity-Technologies:v2 Aug 30, 2018
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4 participants