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This should be fine. Passed tests on Oculus Rift with single-pass instancing.
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SetIntandSetGlobalIntwere introduced in 2018.1. Unfortunately using them breaks compatibility with previous versions of Unity and post-processing v2 needs to stay compatible with 2017.x.I changed the int to a float, given that it's used as a depth slice it should be fine in this case but I don't have the necessary hardware to test on so I'll let you confirm that it indeed works. Feel free to ping me up on slack!