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Description
Package version
3.1.0-exp.2
Environment
* OS:Windows
* Unity version:Unity2021.3.2f1
* Graphics API:DirectX11
* Browser:Google Chrome Version 113.0.5672.93Steps To Reproduce
1.built to .exe then excute.
2.This problem occurs when the web client accesses the Multiplay Sample, connects to it, exits from it, and connects to it again for 3 to 5 times,then .exe crash!!!
3.The log information is as follows:
UnityException: ValidateAgainstExecutionFlags can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
at UnityEngine.Rendering.CommandBuffer.ValidateAgainstExecutionFlags (UnityEngine.Rendering.CommandBufferExecutionFlags requiredFlags, UnityEngine.Rendering.CommandBufferExecutionFlags invalidFlags) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Rendering.CommandBuffer.IssuePluginEventAndData (System.IntPtr callback, System.Int32 eventID, System.IntPtr data) [0x00000] in <00000000000000000000000000000000>:0
at Unity.WebRTC.VideoEncoderMethods.FinalizeEncoder (System.IntPtr callback, System.IntPtr track) [0x00000] in <00000000000000000000000000000000>:0
at Unity.WebRTC.VideoStreamTrack.Dispose () [0x00000] in <00000000000000000000000000000000>:0
at Unity.WebRTC.MediaStreamTrack.Finalize () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.<>c:b__0_0(Object, UnhandledExceptionEventArgs)
System.UnhandledExceptionEventHandler:Invoke(Object, UnhandledExceptionEventArgs)
Current Behavior
No response
Expected Behavior
No response
