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2 changes: 1 addition & 1 deletion docs/advanced-topics/transports.md
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Expand Up @@ -20,7 +20,7 @@ A transport layer can provide:

## Unity Transport package

Netcode's default transport Unity Transport is an entire transport layer that you can use to add multiplayer and network features to your project with or without Netcode. See the Transport [documentation](../../../transport/current/about) for more information and how to [install](../../../transport/current/install).
Netcode's default transport Unity Transport is an entire transport layer that you can use to add multiplayer and network features to your project with or without Netcode. Refer to the [Transport documentation](https://docs-multiplayer.unity3d.com/transport/current/about/) for more information and how to [install the Transport package](https://docs-multiplayer.unity3d.com/transport/current/install/).

## Unity's UNet Transport Layer API

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2 changes: 1 addition & 1 deletion docs/installation/installation.md
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Expand Up @@ -11,7 +11,7 @@ Follow the instructions on this page to set up Netcode for GameObjects in your U
Before you begin, you need the following:

- An active Unity account with a valid license.
- A supported version of Unity. Check [Netcode for GameObjects' requirements](#netcode-installation-requirements) for the specific version details.
- A supported version of Unity.
- An existing Unity project. If you're new to Unity, you can refer to the [get started](../tutorials/get-started-with-ngo.md) section for guidance.

### Compatibility
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2 changes: 1 addition & 1 deletion docs/terms-concepts/network-topologies.md
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Expand Up @@ -15,7 +15,7 @@ Client-server games use a [server authority model](authority.md#server-authority

Within the client-server network topology there are two main [network architectures](./client-server.md#client-server-network-architectures). These are the dedicated game server (where a dedicated machine runs only the game simulation), and the listen-server architecture (where a single game instance runs both the game simulation and a playing game client).

For more details about client-server topologies, refer to the [Client-Server page](#client-server).
For more details about client-server topologies, refer to the [Client-server topologies page](client-server.md).

### Distributed authority

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