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NetworkPostLateUpdate's GC.Alloc stacks infinitely on play mode enter.  #2667

@damian-kos

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@damian-kos

Have this on my main project, created an empty sample with player prefab. It casuses a project to run slower every time I enter play mode. On screenshot it's just 9KB, but it can go to whatever value.
image
image

Tested with:
Netcode for Gameobjects 1.4.0 & 1.5.1 & 1.5.2
Unity 2022.3.7f1 & 2023.3.2f1

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