Re-parenting done during scene load doesn't sync to clients, it just silently fails. As best I can tell, there's no bool in NetworkManager that corresponds to this state. You have to subscribe to NetworkManager.SceneManager.OnSceneEvent yourself and implement your own bool.
Re-parenting done during scene load doesn't sync to clients, it just silently fails. As best I can tell, there's no bool in NetworkManager that corresponds to this state. You have to subscribe to
NetworkManager.SceneManager.OnSceneEventyourself and implement your own bool.