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Description
Hello,
I've been working with the perception package for a while now with some URP simulations.
For some reason (URP not using alpha for background, etc...) i'm currently trying it out with HDRP but i am stuck with a problem.
Describe the bug
I'm trying to render some images but I'm having a strange "ghost" effect.
Starting from the second rendered image i have all the previous renders greyed out in the background.
Here you can see the first render which is fine:

In the second render you can see the first render being greyed in the background:

From this point on all the previous renders (greyed out) keep getting stacked one over the other in the background:

In the Instance Segmentation images only the correct objects are labelled (which is good):

General Information
- Unity version in use: 2021.3.15f1
- Unity-Perception version in use: 1.0.0-preview.1
Additional context
- I'm using the HDRP rendering pipeline, all set to its default values (only the color buffer format is set to R16G16B16A16).
- All the perception settings are set to their default value.
- All the "greyed objects" are correctly destroyed before the next render (i currently wait ~300 frames between two renders)
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