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"Ghost" artefacts in rendered images #580

@Tachimura

Description

@Tachimura

Hello,
I've been working with the perception package for a while now with some URP simulations.
For some reason (URP not using alpha for background, etc...) i'm currently trying it out with HDRP but i am stuck with a problem.

Describe the bug

I'm trying to render some images but I'm having a strange "ghost" effect.
Starting from the second rendered image i have all the previous renders greyed out in the background.

Here you can see the first render which is fine:
step0 camera

In the second render you can see the first render being greyed in the background:
step1 camera

From this point on all the previous renders (greyed out) keep getting stacked one over the other in the background:
step9 camera

In the Instance Segmentation images only the correct objects are labelled (which is good):
step9 camera instance segmentation

General Information

  1. Unity version in use: 2021.3.15f1
  2. Unity-Perception version in use: 1.0.0-preview.1

Additional context

  1. I'm using the HDRP rendering pipeline, all set to its default values (only the color buffer format is set to R16G16B16A16).
  2. All the perception settings are set to their default value.
  3. All the "greyed objects" are correctly destroyed before the next render (i currently wait ~300 frames between two renders)

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