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bugSomething isn't workingSomething isn't workingissuedThis means the ticket is already created on internal issue trackerThis means the ticket is already created on internal issue tracker
Description
Package version
2.4.0-exp.7
Environment
* OS:Windows 10
* Unity version:2019.4Steps To Reproduce
- establish a stream between android and Windows, including video
- call
ReplaceTrackon the video track on Android, including a size change - observe on Windows that
UnityVideoRenderer.OnVideoFrameResizedoes not get called on Windows
Current Behavior
OnVideoFrameResize doesn't get called, but only on Windows. ReplaceTrack with a new video track of the same size continues to stream. Changing the video stream on Windows, the OnVideoFrameResize call happens on Android.
Expected Behavior
Windows should also receive the callback from the c++ side.
Anything else?
This is a new issue, not found in 2.4.0-exp6.
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bugSomething isn't workingSomething isn't workingissuedThis means the ticket is already created on internal issue trackerThis means the ticket is already created on internal issue tracker