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This is for fixing the issue.
Unity-Technologies/UnityRenderStreaming#134

  • Add AOT.MonoPInvokeCallback attribute to method definitions for the native callback
  • Implement IDisposable on RTCDataChannel class and RTCPeerConnection class to fix memory leak
  • Add test cases to check native interface
  • Add a build job which run auto-test with IL2CPP

TODO

  • Implement IDisposable on MediaStream class to fix memory leak

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3 participants