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I am following the instructions from https://github.com/Unity-Technologies/ml-agents/blob/master/docs/Getting-Started-with-Balance-Ball.md. All is well until I want to incorporate the model into the Unity environment to see it play the game.
When I follow these instructions :
Change the Type of Brain to Internal.
Drag the <env_name>.bytes file from the Project window of the Editor to the Graph Model placeholder in the 3DBallBrain inspector window.
I get stuck at setting the Graph Model. I simply do not see such a property in the Inspector. This is on MacOS Sierra running Unity 2017.1.1f1
What am I missing here?
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