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Basically it now works just like the 'official' version.

  • It's now a NetworkBehaviour, not a MonoBehaviour
  • It's a singleton
  • It uses the NetworkManager.Singleton instead of a m_NetworkManager
  • It initializes the pool in OnNetworkSpawn instead of in Awake

…n in the Multiplayer Samples BossRoom project (it's now a NetworkBehaviour instead of a MonoBehaviour, uses the NetworkManager.Singleton, initializes the pool in OnNetworkSpawn, and it's a singleton)
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unity-cla-assistant commented Jul 21, 2022

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@simon-lemay-unity simon-lemay-unity merged commit b1c5da8 into Unity-Technologies:main Apr 24, 2023
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3 participants