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PZ_Mapping_Tools (43.00) Build 20260927e

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@Unjammer Unjammer released this 27 Sep 18:21
· 1 commit to main since this release

PZ Mapping Tools - Build 20260927e

Tilesets can be found at: https://drive.google.com/file/d/16Xo3UE0pYRSXS5RtUVr1Izb4wUhz67Sd/view?usp=drive_link

Included applications

  • WorldEd selects its tile renderer from the active drawing surface rather
    than the saved OpenGL preference, preventing blank tiles when a raster
    surface is used while OpenGL is configured.
    Its OpenGL renderer also preserves alpha correctly when blending tiles,
    removing bright fringes from semi-transparent edges.
  • TileZed and BuildingEd now select their application identity at compile
    time instead of switching interfaces based on the executable filename.
    Shared catalogue, map, building and scripting support is retained.
  • the old Qt 4 CMake projects, inactive code branches
    and unused editor components have been removed. Third-party notices and
    upstream library sources are retained.
  • Generate Lots adds Bypass jumbo rules (preserve placed trees) for both
    300x300 and 256x256 projects. The per-project option is off by default and
    skips both placeholder replacement and neighboring-tree removal, preserving authored
    XL and XXL tiles. When unchecked, jumbo rules apply in both formats.
    Native 256x256 export no longer bypasses these rules unconditionally.
    Applying export settings retains the existing biome-map path.
  • All three applications support fractional Windows display scaling,
    including 120%, 125% and 150%, without rounding to an integer scale.
    Generate Lots fits the available desktop, with scrollable options and
    confirmation buttons that remain visible.
    WorldEd wraps its lower view controls and scrolls the Street Names, Regions
    and InGameMap panels on smaller desktops.

BuildingEd

  • Materials refresh on the first Iso/Tiles switch, including after changing
    floors. Custom furniture groups appear immediately when selected in Building
    Tiles, including groups loaded after the dialog was created.
  • Object tools use distinct keyboard shortcut identifiers. Shortcut edits save
    immediately and save errors are reported. Reopening the shortcut editor
    retains unsaved edits if a previous save failed.
  • Rotations and mirrors retain painted tile positions, square attributes,
    selections and the supported basement-access footprint with Undo and Redo.
    Painted sprite IDs stay unchanged. Border tiles that would leave the
    supported area are identified before the operation changes anything.
  • Undo restores furniture positions correctly for asymmetric or aliased tile
    variants after rotations and mirrors.
  • Changes between editing modes retain selections. Isometric views share
    their camera position and zoom without cumulative center drift.
  • Selecting the active floor again avoids redundant updates. Room highlight
    regions are reused until building geometry changes.
  • Opening a TBX no longer frees replaced local tile definitions while the
    building and its automatic preview layers may still reference them. The
    definitions are retained until the building is destroyed.
  • Older TBX tile entries are expanded to the current category layout during
    loading. Stair objects whose tile entry is empty no longer crash automatic
    layer or welcome-thumbnail rendering.
  • Room tile Clear, Random, and Choose actions now require a valid selected tile
    row. Selecting only a room can no longer pass an invalid category value to
    the tile chooser.

Credits and special thanks

  • Tim Baker for the original WorldEd and TileZed work that remains the
    upstream foundation of these tools.
  • A very special thank you to Fred 'Military Surplus' Cooper.
  • Petro, Pabbiqo [pq], Dane, ! Cacador, Kyber, shakaloblok, shisan-233, and
    the Project Zomboid mapping and modding community for reproducible reports,
    project files, screenshots, logs, and practical workflow feedback.

Legal authorship and third-party attribution are documented in AUTHORS.txt,
FEATURE_PROVENANCE.md, UPSTREAM-HISTORY.md, and the bundled license
notices.