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PZ Mapping Tools - Build 20260930b
Tilesets can be found at: https://drive.google.com/file/d/16Xo3UE0pYRSXS5RtUVr1Izb4wUhz67Sd/view?usp=drive_link
Included applications
- BuildingEd reports failed basement exports with the affected source files
and error details. Successful files in a batch are retained, and a wholly
failed export leaves the clipboard unchanged.
Empty tile layouts retain their dimensions during basement export. - WorldEd traces road and water boundaries without joining interior holes to
exterior outlines through overlapping edges. This prevents artificial
elongated cuts during simplification in 300x300 and 256x256 projects.
Regenerate and export existing InGameMap road and water features to apply
the correction. Tile classification and export complexity limits remain
unchanged. - TileZed opens maps with all layers visible and both visibility sliders at
the rightmost position. An old global visibility cutoff no longer hides
upper layers. Visibility choices remain local to each open map when
switching tabs, and the sliders track layer additions and removals.
Credits and special thanks
- Tim Baker for the original WorldEd and TileZed work that remains the
upstream foundation of these tools. - A very special thank you to Fred 'Military Surplus' Cooper.
- Petro, Pabbiqo [pq], Dane, ! Cacador, Kyber, shakaloblok, shisan-233, and
the Project Zomboid mapping and modding community for reproducible reports,
project files, screenshots, logs, and practical workflow feedback.
Legal authorship and third-party attribution are documented in AUTHORS.txt,
FEATURE_PROVENANCE.md, UPSTREAM-HISTORY.md, and the bundled license
notices.