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PZ_Mapping_Tools (43.00) Build 20260930b

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@Unjammer Unjammer released this 01 Oct 10:54

PZ Mapping Tools - Build 20260930b

Tilesets can be found at: https://drive.google.com/file/d/16Xo3UE0pYRSXS5RtUVr1Izb4wUhz67Sd/view?usp=drive_link

Included applications

  • BuildingEd reports failed basement exports with the affected source files
    and error details. Successful files in a batch are retained, and a wholly
    failed export leaves the clipboard unchanged.
    Empty tile layouts retain their dimensions during basement export.
  • WorldEd traces road and water boundaries without joining interior holes to
    exterior outlines through overlapping edges. This prevents artificial
    elongated cuts during simplification in 300x300 and 256x256 projects.
    Regenerate and export existing InGameMap road and water features to apply
    the correction. Tile classification and export complexity limits remain
    unchanged.
  • TileZed opens maps with all layers visible and both visibility sliders at
    the rightmost position. An old global visibility cutoff no longer hides
    upper layers. Visibility choices remain local to each open map when
    switching tabs, and the sliders track layer additions and removals.

Credits and special thanks

  • Tim Baker for the original WorldEd and TileZed work that remains the
    upstream foundation of these tools.
  • A very special thank you to Fred 'Military Surplus' Cooper.
  • Petro, Pabbiqo [pq], Dane, ! Cacador, Kyber, shakaloblok, shisan-233, and
    the Project Zomboid mapping and modding community for reproducible reports,
    project files, screenshots, logs, and practical workflow feedback.

Legal authorship and third-party attribution are documented in AUTHORS.txt,
FEATURE_PROVENANCE.md, UPSTREAM-HISTORY.md, and the bundled license
notices.