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Patch v1.2.6 - Fix BT XML structure (BehaviorTree tag requires exactly 1 child)
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π Root cause found: <BehaviorTree> tag in subtree_striker_freekick.xml had multiple top-level children. BehaviorTree.CPP v4 requires exactly 1 child. Fixed by wrapping in <Sequence>.nnAlso fixed:n- Removed broken Script noden- Moved kickSubType=1 to C++ handleSpecialStates()n- Removed duplicate Kick sequencen- Added try-catch error handling to main.cpp threadsnnπ¦ Copy .engine files from engines/ to Patch_1.2.6/src/vision/model/ before building.