UjAPI v1.1.37.355
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New Natives:
native CameraCreate takes nothing returns camerahandle
native CameraDestroy takes camerahandle whichCameraHandle returns nothingnative CameraGetPositionX takes camerahandle whichCameraHandle returns real
native CameraSetPositionX takes camerahandle whichCameraHandle, real x returns nothing
native CameraGetPositionY takes camerahandle whichCameraHandle returns real
native CameraSetPositionY takes camerahandle whichCameraHandle, real y returns nothing
native CameraGetPositionZ takes camerahandle whichCameraHandle returns real
native CameraSetPositionZ takes camerahandle whichCameraHandle, real z returns nothing
native CameraSetPosition takes camerahandle whichCameraHandle, real x, real y, real z returns nothingnative CameraGetTargetPositionX takes camerahandle whichCameraHandle returns real
native CameraSetTargetPositionX takes camerahandle whichCameraHandle, real x returns nothing
native CameraGetTargetPositionY takes camerahandle whichCameraHandle returns real
native CameraSetTargetPositionY takes camerahandle whichCameraHandle, real y returns nothing
native CameraGetTargetPositionZ takes camerahandle whichCameraHandle returns real
native CameraSetTargetPositionZ takes camerahandle whichCameraHandle, real z returns nothing
native CameraSetTargetPosition takes camerahandle whichCameraHandle, real x, real y, real z returns nothingnative CameraGetDistance takes camerahandle whichCameraHandle returns real
native CameraSetDistance takes camerahandle whichCameraHandle, real x returns nothing
native CameraGetFarZ takes camerahandle whichCameraHandle returns real
native CameraSetFarZ takes camerahandle whichCameraHandle, real y returns nothing
native CameraGetNearZ takes camerahandle whichCameraHandle returns real
native CameraSetNearZ takes camerahandle whichCameraHandle, real z returns nothingnative CameraGetAngleOfAttackX takes camerahandle whichCameraHandle returns real
native CameraSetAngleOfAttackX takes camerahandle whichCameraHandle, real x returns nothing
native CameraGetAngleOfAttackY takes camerahandle whichCameraHandle returns real
native CameraSetAngleOfAttackY takes camerahandle whichCameraHandle, real y returns nothing
native CameraGetAngleOfAttackZ takes camerahandle whichCameraHandle returns real
native CameraSetAngleOfAttackZ takes camerahandle whichCameraHandle, real z returns nothing
native CameraSetAngleOfAttack takes camerahandle whichCameraHandle, real x, real y, real z returns nothingnative CameraGetFieldOfViewX takes camerahandle whichCameraHandle returns real
native CameraSetFieldOfViewX takes camerahandle whichCameraHandle, real x returns nothing
native CameraGetFieldOfViewY takes camerahandle whichCameraHandle returns real
native CameraSetFieldOfViewY takes camerahandle whichCameraHandle, real y returns nothing
native CameraGetFieldOfViewZ takes camerahandle whichCameraHandle returns real
native CameraSetFieldOfViewZ takes camerahandle whichCameraHandle, real z returns nothing
native CameraSetFieldOfView takes camerahandle whichCameraHandle, real x, real y, real z returns nothingnative CameraGetRollX takes camerahandle whichCameraHandle returns real
native CameraSetRollX takes camerahandle whichCameraHandle, real x returns nothing
native CameraGetRollY takes camerahandle whichCameraHandle returns real
native CameraSetRollY takes camerahandle whichCameraHandle, real y returns nothing
native CameraGetRollZ takes camerahandle whichCameraHandle returns real
native CameraSetRollZ takes camerahandle whichCameraHandle, real z returns nothing
native CameraSetRoll takes camerahandle whichCameraHandle, real x, real y, real z returns nothingnative CameraGetRotationX takes camerahandle whichCameraHandle returns real
native CameraSetRotationX takes camerahandle whichCameraHandle, real x returns nothing
native CameraGetRotationY takes camerahandle whichCameraHandle returns real
native CameraSetRotationY takes camerahandle whichCameraHandle, real y returns nothing
native CameraGetRotationZ takes camerahandle whichCameraHandle returns real
native CameraSetRotationZ takes camerahandle whichCameraHandle, real z returns nothing
native CameraSetRotation takes camerahandle whichCameraHandle, real x, real y, real z returns nothing
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native GetFrameCamera takes framehandle whichFrame returns camerahandle
native SetFrameCamera takes framehandle whichFrame, camerahandle whichCameraHandle returns nothing
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Fully rewritten Tip/Ubertip parser for maximum efficiency.
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Fixed case where $DataA,%$% wouldn't work and required $A00B,DataA,%$%.
Note: this just means that supplying typeId was required for % value token. -
Fixed SetFrameState on normal frames (only ones that extend CControl) to properly set control flags. It was effectively doing nothing.
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Fixed EnumSpecialEffectsInRange not working at all apart from .0, .0 axis.
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Massive code rehaul again.
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"PORTRAIT" is now accessible for CreateFrameByType.
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Fixed Draw priority of CSpriteFrame, now it's unaffected by terrain.
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Library now has module tracking to prevent secondary library from loading, and it's able to see newer modules if they were loaded and so on.
Note: this only will work starting this version with all libraries equal or higher version than this.
Modules: AngelScript, FastMenu, FPSUnlocker, UnlockMapSize, MultiWindow, RepplaySpeedUnlocker, UjAPI and WFE.