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Endless v0.10
Endless 0.10
- Index sparse height-cache results by horizontal chunk and local column. Block changes invalidate only that column's height types instead of scanning the world's cached heights.
- Reuse per-engine block/sky light adapters while preserving delegate changes and inactive-world behavior.
- Check the bounded dense core before the logical sparse range on ordinary terrain reads.
- Add cached-empty-column, neighboring-column, all-height-type, lifecycle and native lighting regressions.
- Add a reproducible dedicated-server benchmark against official vanilla, Fabric without Endless, and the previous Endless revision. Client FPS and populated multiplayer remain separate performance scopes.
What's Changed
- perf: reduce height-cache and lighting overhead (0.10) by @UpperMoon0 in #27
Full Changelog: v0.9.4...v0.10