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Endless v0.10

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@github-actions github-actions released this 14 Oct 02:53
d94d7b7

Endless 0.10

  • Index sparse height-cache results by horizontal chunk and local column. Block changes invalidate only that column's height types instead of scanning the world's cached heights.
  • Reuse per-engine block/sky light adapters while preserving delegate changes and inactive-world behavior.
  • Check the bounded dense core before the logical sparse range on ordinary terrain reads.
  • Add cached-empty-column, neighboring-column, all-height-type, lifecycle and native lighting regressions.
  • Add a reproducible dedicated-server benchmark against official vanilla, Fabric without Endless, and the previous Endless revision. Client FPS and populated multiplayer remain separate performance scopes.

What's Changed

  • perf: reduce height-cache and lighting overhead (0.10) by @UpperMoon0 in #27

Full Changelog: v0.9.4...v0.10