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Endless v0.8
Create expanded-height compatibility:
- Use logical build limits for mechanical-arm client points and rope pulleys.
- Discover elevator contacts in allocated sparse pages, including persisted/evicted pages.
- Preserve exact contraption local positions in disk and spawn NBT; retain native legacy readers.
- Require new real Create machine/network and client-selection gates at dense, page and packed-Y boundaries.
- Bump the supported Create loader handshake protocols to reject older clients without the exact contraption reader.
- Preserve train graph packet heights beyond the signed-short range, including pixel offsets and dimension/framing data.
- Keep chorus-potato teleport destinations in the logical build envelope; preserve native landing/collision behavior with bounded allocated-page floor discovery.
- Persist exact assembly-error highlight positions while retaining legacy NBT readers.
- Keep mining cracks and Create multi-position cracks separate at packed-Y aliases; clean them up on update, retarget, removal and world replacement.
- Require restored moving entities, mounted inventories, drill actors and controller linkage across a fresh server JVM.
- Require native client selection packets, normal-tick arm inventory transfers and ejector delivery in survival mode at packed aliases.
- Invalidate Minecraft 1.21.1 navigation classification caches on sparse writes, including mutations before the dense chunk starts ticking.
What's Changed
- compat: support Create at sparse high Y (v0.7) by @UpperMoon0 in #17
- Fix Create expanded-height compatibility and require native gameplay coverage by @UpperMoon0 in #18
Full Changelog: v0.6...v0.8