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Endless v0.9

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@github-actions github-actions released this 06 Oct 04:14
740f4ac

Embeddium / Oculus compatibility (Forge 1.20.1):

  • Supply sparse terrain, block entities and light snapshots with bounded camera-following section registration.
  • Preserve fractional camera movement for initial transparent mesh sorting and later re-sorts at extreme heights.
  • Use exact destruction-position keys for block-entity mining overlays.
  • Refresh visible skylight when distant sparse roof pages arrive or are removed.
  • Add native rendering regressions and a packaged client-mixin/runtime-selector gate.
  • Refresh sparse Embeddium skylight after dense-core block/light updates, and invalidate the snapshot halo above and below the render window.
  • Batch overlapping dense skylight refreshes once per render frame, including shared Oculus passes; add repeated-edit and cached skylight value regressions.

What's Changed

  • Fix Forge 1.20.1 Embeddium and Oculus expanded-height rendering by @UpperMoon0 in #20
  • Release Endless 0.9 with Embeddium/Oculus changelog by @UpperMoon0 in #21

Full Changelog: v0.8...v0.9