Repository navigation
Endless v0.9
Embeddium / Oculus compatibility (Forge 1.20.1):
- Supply sparse terrain, block entities and light snapshots with bounded camera-following section registration.
- Preserve fractional camera movement for initial transparent mesh sorting and later re-sorts at extreme heights.
- Use exact destruction-position keys for block-entity mining overlays.
- Refresh visible skylight when distant sparse roof pages arrive or are removed.
- Add native rendering regressions and a packaged client-mixin/runtime-selector gate.
- Refresh sparse Embeddium skylight after dense-core block/light updates, and invalidate the snapshot halo above and below the render window.
- Batch overlapping dense skylight refreshes once per render frame, including shared Oculus passes; add repeated-edit and cached skylight value regressions.
What's Changed
- Fix Forge 1.20.1 Embeddium and Oculus expanded-height rendering by @UpperMoon0 in #20
- Release Endless 0.9 with Embeddium/Oculus changelog by @UpperMoon0 in #21
Full Changelog: v0.8...v0.9