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Correct skin and tendon bind matrices to match the official Rive runtime; deformed contours, bounds, vertex picking, and cubic handles now share that evaluation.
Add canvas weight painting with radius, strength, add/subtract modes, independent handle targets, normalized four-bone influences, and one undo step per stroke.
Add bone parent controls, auto weighting, topology-aware mesh smoothing, rebind pose, and unbind with the current contour preserved.
Fix scaled and mirrored tip edits, handle grab offsets, child linking from unselected tips, selection beyond artboard bounds, and interrupted gestures.
Reject parent changes that would introduce unsupported shear or discard animated root positioning; validate auto weighting before making changes.
Safely bake affected skins when deleting bound bones and report invalid skin references or weights in file diagnostics.
Expose the rigging operations through the shared API and seven new MCP tools.
Verification and rendering
Flush deferred drawing before saving software-rendered PNGs; add an optional local Chromium renderer for embedded images and image meshes.
Add 27 focused bone scenarios, 25 real browser canvas and Inspector scenarios, and official-runtime pixel checks for vector and image skinning, scaling, mirroring, rebind, and unbind.
Run browser rigging checks in CI and release validation; preserve byte-identical round-trips across the Rive corpus.
Keep UI typography on bundled IBM Plex Sans and remove the Inter UI fallback; Inter remains available as an editable project font.