Releases: User00092/Fuel-Mod
Releases · User00092/Fuel-Mod
Release list
Patch 1 for v1.2.4
Version 1.2.4
Changelog:
- Fixed game spiking when loading saved settings and when script starts
- How to enable:
fuelMod -> Settings -> Threading -> "When able"- Default state:
Never
- Default state:
- Save your settings and the creation of menu items and loading saved settings will be done in a separate thread; this prevents the game from being held up (aka spiking)
- How to enable:
- Fixed blips not recreating on session change
Full Changelog: 1.2.3...1.2.4
Version 1.2.3
Gas Prices, improvements, & bug fixes
changelog:
- Fixed spike when loading settings; however, starting script still causes a spike
- Patched an error when decreasing fuel due to an invalid rpm calculation (Thanks cjisawesom)
- Added (fake) gas prices and payments
Full Changelog: 1.2.2...1.2.3
Version 1.2.2 Patch 2
Version 1.2.2 Patch 1
changelog:
- fixed text not rendering due to the hue being set to 0
- fixed inability to load saved settings once script started
- made myself happy in
settings.lua
Full Changelog: 1.2.2...1.2.2-p1
Version 1.2.2
Release of the version 1.2.2 by @hexarobi
- fixed error when attempting to draw fuel level due to invalid values
Version 1.2.1
Full Changelog: 1.2...1.2.1
Features
- Settings
- Added "Short range blips" toggle (true by default): Removes clutter from your HUD.
Improvements
-
Bugs & issues
- Fixed error being thrown when attempting to remove a vehicle twice.
-
Code improvements
- Formatted code
Credits:
- Thanks to
lnatic.on Discord for bringing blip short range to light.
Version 1.2
- Fixed an occurrence where an error would be thrown due to a vehicle being removed during checks.
- Fixed helicopters and planes being identified and fuel set to NaN, making it unusable.
Full Changelog: 1.1...1.2
Version 1.1
Fixed a possible overflow caused by the global function debug
Full Changelog: 1.0...1.1
Version 1
Released version 1 of the "Fuel Mod" designed for the Stand mod menu.
Features
- Now supports story mode
- Blips are removed upon the script being stopped
- Enable or disable blips
- Control the scale of the blips
- Save and load settings
- Added more customize options
- Enable or disable fuel level text
- Added a vehicle manager
- Vehicle manager: Added stats for fuel level, vehicle Handle (ID), and the engine state (Running or off)
- Vehicle manager: Added "Refuel" (Refuels the selected vehicle)
- Vehicle manager: Added "Toggle engine" (Turns the engine on or off)
- Vehicle manager: Added "Remove" (Removes the vehicle from the manager and fuel script)
- Added "Refuel Vehicles"
- Refuel Vehicles: Added "Current" (Refuels the vehicle you are in)
- Refuel Vehicles: Added "All" (Refuels all vehicles saved by the manager)
- Refuel Vehicles: Added specific cars by name (Refuels the selected vehicle)