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Releases: User00092/Fuel-Mod

Patch 1 for v1.2.4

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@User00092 User00092 released this 16 May 00:12
9157861

Fixed an issue where config_handler was no longer defined

Version 1.2.4

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@User00092 User00092 released this 15 May 19:29
f27d3c1

Changelog:

  • Fixed game spiking when loading saved settings and when script starts
    • How to enable: fuelMod -> Settings -> Threading -> "When able"
      • Default state: Never
    • Save your settings and the creation of menu items and loading saved settings will be done in a separate thread; this prevents the game from being held up (aka spiking)
  • Fixed blips not recreating on session change

Full Changelog: 1.2.3...1.2.4

Version 1.2.3

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@User00092 User00092 released this 14 May 16:24
19d8b77

Gas Prices, improvements, & bug fixes

changelog:

  1. Fixed spike when loading settings; however, starting script still causes a spike
  2. Patched an error when decreasing fuel due to an invalid rpm calculation (Thanks cjisawesom)
  3. Added (fake) gas prices and payments

Full Changelog: 1.2.2...1.2.3

Version 1.2.2 Patch 2

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@User00092 User00092 released this 11 May 00:17
a72e76a

changelog:

  • fixed being able to set or save text color

Full Changelog: 1.2.2-p1...1.2.2-p2

Version 1.2.2 Patch 1

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@User00092 User00092 released this 10 May 23:11
37d7574

changelog:

  • fixed text not rendering due to the hue being set to 0
  • fixed inability to load saved settings once script started
  • made myself happy in settings.lua

Full Changelog: 1.2.2...1.2.2-p1

Version 1.2.2

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@User00092 User00092 released this 23 Apr 10:16
d3ceda5

Release of the version 1.2.2 by @hexarobi

  • fixed error when attempting to draw fuel level due to invalid values

Version 1.2.1

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@User00092 User00092 released this 27 Jan 18:41
0fb600e

Full Changelog: 1.2...1.2.1

Features

  • Settings
    • Added "Short range blips" toggle (true by default): Removes clutter from your HUD.

Improvements

  • Bugs & issues

    • Fixed error being thrown when attempting to remove a vehicle twice.
  • Code improvements

    • Formatted code

Credits:

  • Thanks to lnatic. on Discord for bringing blip short range to light.

Version 1.2

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@User00092 User00092 released this 15 Jan 23:36
d48f027
  • Fixed an occurrence where an error would be thrown due to a vehicle being removed during checks.
  • Fixed helicopters and planes being identified and fuel set to NaN, making it unusable.

Full Changelog: 1.1...1.2

Version 1.1

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@User00092 User00092 released this 14 Jan 14:04
d117aba

Fixed a possible overflow caused by the global function debug

Full Changelog: 1.0...1.1

Version 1

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@User00092 User00092 released this 12 Jan 23:59
c526be1

Released version 1 of the "Fuel Mod" designed for the Stand mod menu.

Features

  • Now supports story mode
  • Blips are removed upon the script being stopped
  • Enable or disable blips
  • Control the scale of the blips
  • Save and load settings
  • Added more customize options
  • Enable or disable fuel level text
  • Added a vehicle manager
  • Vehicle manager: Added stats for fuel level, vehicle Handle (ID), and the engine state (Running or off)
  • Vehicle manager: Added "Refuel" (Refuels the selected vehicle)
  • Vehicle manager: Added "Toggle engine" (Turns the engine on or off)
  • Vehicle manager: Added "Remove" (Removes the vehicle from the manager and fuel script)
  • Added "Refuel Vehicles"
  • Refuel Vehicles: Added "Current" (Refuels the vehicle you are in)
  • Refuel Vehicles: Added "All" (Refuels all vehicles saved by the manager)
  • Refuel Vehicles: Added specific cars by name (Refuels the selected vehicle)