0.7 - before breaking backwards compatibility
Pre-release
Pre-release
There are many changes in this alpha release: fixed rendering, fixed garbage collection, debugging utilities moved to another window, new experimental and unstable physics, as well as a system for packaging assets into a binary!
This release is the last one to technicaly remain backwards compatible with older worlds. The new release will contain fundamental changes in the structure of chunks and, as a result, in the way chunks are saved on disk (it is planned to add compression of chunk data), as well as significant changes in physics.
It’s difficult to make any predictions, but one thing is for sure - pixelbox is developing quite quickly, a lot of what I wanted to do has been done, and a lot of what I want to do - I see how it can be done.
