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Fixed "QUICK_CRAFT" advancement trigger#4

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V972 merged 1 commit into
V972:feature/functional-tray-advancementsfrom
andrew0030:feature/functional-tray-advancements
Apr 28, 2026
Merged

Fixed "QUICK_CRAFT" advancement trigger#4
V972 merged 1 commit into
V972:feature/functional-tray-advancementsfrom
andrew0030:feature/functional-tray-advancements

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  • Fixed QUICK_CRAFT advancement not getting triggered, by implementing an internal cache to keep track of what slots are being targeted. After all other logic has finished, the cache is then used to determine if an item (that should trigger the advancement) was inserted.
  • Cleaned up PlateMenu code.
  • Added a new accesstransformer entry: quickcraftSlots.

NOTE: Since an AT was added, after merging this PR, a reload will be required!

- Fixed "QUICK_CRAFT" advancement not getting triggered, by implementing an internal cache to keep track of what slots are being changed. After all other logic has finished, it is then used to determine if an item was inserted that should trigger the advancement.
- Cleaned up "PlateMenu" code.
- Added a new accesstransformer for "quickcraftSlots".
@V972 V972 merged commit a56b9f0 into V972:feature/functional-tray-advancements Apr 28, 2026
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