debug build: May 17, 2026
Pre-releasemost of the basic functionality for marsxplr is working now, but in a VERY buggy state overall.
things that seem to work well:
- easy multiplayer via master server (yay)
things that have clear problems:
- complex scene whirlds (consisting of anything more than simple .utw structures like assetbundles and streamedscenes)
- buggy: configured the prefabs to make it mostly work, but the scale is way off and some of the model/material linkups in the prefabs are wrong
- all other vehicles: prefab linkups for everything needs to be worked on so they barely (if at all) function on a basic level
- the settings for textures and fonts for the gui are misconfigured so everything looks (more than) a bit wrong
a lot of these problems will require me fine tuning it in the editor while comparing the results with what it's supposed to look like in the old release 2.22
i built it for win32, win64, and old versions of macos (i would guess mojave to be the latest you could run it on and even that is a stretch)
it would be greatly appreciated if people would try this out and submit issues for everything
once i am able to work out all the bugs and asset incompatibilities, i will start migrating this project to newer versions of unity and repeating the process. eventually we will get to a point where anyone can easily edit this project in a modern unity editor and builds can be made for more and newer platforms.