v0.11.0
screenshot --paint #rrggbb
Vehicle bodies rendered white because the paint colour is not stored in the YFT (the game applies it at runtime from carcols metadata). --paint tints every geometry drawn with a vehicle_paint* shader and leaves glass, lights, tyres and interiors alone:
rpf screenshot ./nested/levels/gta5/vehicles.rpf adder.yft --views front,left,iso --grid --ytd adder --ytd vehshare --paint "#8b1a1a"
Built on rpf-archive 0.8.2 (RenderOptions::paint, is_vehicle_paint_shader). Closes #1.