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rage plot: interiors whose .ytyp stores room boxes as half-extents around a point other than the MLO origin (v_bahama, for one) drew as concentric rooms with a tiny limbo. Rooms that nest inside each other are now recognised as unpositioned and their footprints estimated from props and portals, as already happened for origin-centred boxes.
Docs
A Samples table in the README: one picture per kind of media rage writes (PNG, JPEG, WebP and SVG plans; grid, single-view, painted and transparent renders; single textures and contact sheets; navmesh and collision OBJ files), each with the command that produced it. The plot samples are the cat cafe interior over its navmesh and Bahama Mamas from the game files.