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0.10.0-alpha

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@VLOD-ZDOV VLOD-ZDOV released this 23 Aug 07:24
· 166 commits to master since this release

An alpha. It is published to be reported against rather than because it is finished.

It has not been run on Windows and not on an AMD card, and the newest of what is listed
below has been looked at on one machine only. Everything here works on the machine it was
built on; that is the whole of what is known. If you are looking for the build to play on,
that is still 0.9.0.

Installing

Drop vulkanmod112-0.10.0-alpha.jar into mods. You also need
MixinBooter 10.7 or newer beside
it — no launcher installs it for you, and without it the game stops during coremod discovery.

If Vulkan is missing, the driver is old, or the two graphics cards in a laptop disagree, the
game renders the way it always did and the log says why.

What is new since 0.9.0

  • Creatures shade their own faces against the sun, and the shimmer of enchanted armour is drawn.
  • A fog distance of your own, since vanilla ties the haze to the render distance.
  • Only the animated textures something on screen is using are uploaded — experimental, off by
    default, and it needs the chunks in view rebuilt with F3+A before it saves anything.
  • The class patches split into eight groups that can be switched off, and a group whose patch
    fails is quarantined so the next launch starts without it.
  • The mod says what it cannot do: when a newer build exists, when a setting is switched on and
    another one is holding it still, and where the frame actually went.
  • Fixed, among others: the field of dots in the sun's reflection on water; a wet floor coming out
    brighter than a dry one; three sun-driven shadows arriving at three different sunrises and then
    multiplying; creatures drawn see-through, missing their hurt flash, or black on the far side in
    daylight; and a crash in a pack from a patch that insisted on finding something another mod had
    already done.

CHANGELOG.md has the whole list with the reason behind each line.

Reporting

The issue tracker is the point of this
build. logs/latest.log is worth more than a description of what happened — it names the card,
the driver, the loader and every setting this mod was running with. A screenshot helps for
anything about the picture.

If the game will not start, deleting config/vulkanmod112-patches.cfg turns every class patch
back on, and Settings → Advanced → Diagnostics → Class Patches switches them off one group at a
time.

Full Changelog: 0.9.0...0.10.0-alpha