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0.10.0-alpha.5

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@VLOD-ZDOV VLOD-ZDOV released this 24 Sep 08:57
· 100 commits to master since this release
7d77dca

The fifth alpha — published to be reported against. Nothing here has been checked in-game yet.

  • No more pale shadow beside tall grass and blocks: grass and single blocks were counted as a roof by the cloud-shadow pass, and the occlusion blur spread across the edges of objects.
  • Calmer water: no shadow grain on the surface, filtered refraction, waves fade out in the distance instead of sparkling, reflections that no longer flicker, softer shorelines.
  • Traced shadows now sit under what casts them:
    • faces are turned toward the eye, not the feet;
    • shadows no longer come away from their objects at a low sun;
    • north- and south-facing walls now receive shadows;
    • things just off screen still cast shadows;
    • grass no longer casts square shadows;
    • mob shadows no longer lag behind them;
    • cloud shadows are in the right place.
  • Android (PojavLauncher and its forks): the Vulkan part stays off and the game runs normally, with the vanilla render distance limit.
  • Dozens of fixes found by reading the code, plus comments that now match it.

Full list: CHANGELOG.md
Full Changelog: 0.10.0-alpha.4...0.10.0-alpha.5