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0.10.0-alpha.5
Pre-release
Pre-release
·
100 commits
to master
since this release
The fifth alpha — published to be reported against. Nothing here has been checked in-game yet.
- No more pale shadow beside tall grass and blocks: grass and single blocks were counted as a roof by the cloud-shadow pass, and the occlusion blur spread across the edges of objects.
- Calmer water: no shadow grain on the surface, filtered refraction, waves fade out in the distance instead of sparkling, reflections that no longer flicker, softer shorelines.
- Traced shadows now sit under what casts them:
- faces are turned toward the eye, not the feet;
- shadows no longer come away from their objects at a low sun;
- north- and south-facing walls now receive shadows;
- things just off screen still cast shadows;
- grass no longer casts square shadows;
- mob shadows no longer lag behind them;
- cloud shadows are in the right place.
- Android (PojavLauncher and its forks): the Vulkan part stays off and the game runs normally, with the vanilla render distance limit.
- Dozens of fixes found by reading the code, plus comments that now match it.
Full list: CHANGELOG.md
Full Changelog: 0.10.0-alpha.4...0.10.0-alpha.5