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Play together
Vaderstrom edited this page Nov 1, 2026
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Part of Features. New here? Start with how it works.
- Where you stand
- Chapters and dungeons
- Nobody left behind
- The Adventurers
- Quests and attunements
- Gatherings
- The Endgame and raids
The Overview answers "what now?" at a glance:
- Where you stand: the chapter's state ("Dungeons are open"), its three steps, your level on a line from the floor to the cap ("Ready, 3 levels to the cap"), your next steps, and the counts: below the floor, ready, at the cap, over the cap, away.
- Play now: the one best thing to do with whoever is online, with one button (Find group or Invite to group).
- Where the Adventurers stand, grouped the same way, and the chapter's dungeons.
- The contents of the whole journey (later chapters can stay hidden until reached), the next Gathering and the recent history.
- Since you were last here: what changed while you were away, who levelled, and where the fellowship stands now.
- A stage track for the chapter: Everyone at the floor, Run the dungeons, Milestones, Complete. While someone is below the floor, a waiting box says who, how far, and about how long at their pace.
- The level track: the chapter's floor and cap with every Adventurer on one line, also on the Adventurers page.
- Every dungeon as a row with its picture, role, levels and state ("4 of 7 bosses", "2 still need it"), with Find group, which invites the Adventurers online who still need it (a tank and a healer first).
- Clears are picked up from boss kills (no clicking needed). A message with the dungeon's picture and who was in the group tells everyone the moment the last needed boss dies; Adventurers outside the group hear it when the group leaves the instance.
- A clears table (Adventurer by dungeon). The Leader can mark a clear or undo one; undoing a clear an earlier chapter needs reopens that chapter, and the question says so first.
- Shortcuts to other addons when you have them: the Dungeon Journal addon (loot, quests, where to pick them up) and Lore Forever (the story of the place). Nothing of theirs is copied into this addon.

- Help runs: a group with someone below the floor counts as a fellowship run.
- Catching up: someone who joins far below the current floor does not hold the fellowship back; they count like everyone once they reach the floor.
- You pull ahead: a toast when you are two or more levels above an Adventurer, and a cap warning in chat before you reach the cap (at a share of the last level you choose).
- Going over the cap is written to the Chronicle.
- Away: anyone can mark themselves away for a break, and an Adventurer not seen for 14 days (a rule) counts as away, so nobody waits for them.
- If the Leader is away for the rule's number of days, the Adventurer who joined first takes over.
- Friend of the fellowship: someone who plays along now and then. A Friend fills a slot in a dungeon run but never counts for the floor, the votes, the firsts, the tournament or the challenges. Invite them as one, or become one yourself; back to Adventurer at or below the chapter's cap.
- Every Adventurer with role, class, level, XP and rested XP, and a presence mark like the game's friends list: Online, AFK, Offline ("Seen 3 hours ago") or Away. A ring shows someone the game says is online whose addon does not answer.
- 3D heads: yours always; another Adventurer's once they have been near you: in your group, your target or focus, under your mouse, or with their nameplate showing (the game only draws players it has seen). Before that, their class crest and when they were last near you.
- Inspect: their gear around the character in 3D, item level, XP, this chapter's dungeons, roles, Whisper and Invite to group.
- Invite Adventurers: everyone can invite; the name box suggests friends, Battle.net friends and guild members. Someone without the addon? Share it gives you the addon's page to whisper them.
- Roles and a secondary role, I'm away, and the fellowship's make-up (tanks, healers, damage).
- Old addon: everyone sees who runs an older version, and you get one reminder per session when it is you.
- Your characters: every character on your account with its fellowship, "as of" when you last played it. Follow another character's fellowship live while you play an alt, and take that character's place in the fellowship with the same rank and roles.

- Shared quests: quests you and other Adventurers have (Together) and quests they have that you could pick up (You could join), with everyone's progress and what you can do: Ask to group up, Invite to group, or the game's Share quest.
- Quest chains learned as the fellowship plays, or all of them from the start with Questie installed.
- Attunements and keys up to 60 (Molten Core, Onyxia, Blackwing Lair, Upper Blackrock Spire, Scholomance, Blackrock Depths, Stratholme, Dire Maul and more): a grid of who has done what, and each one's steps.
- Dungeon quests: how many of each dungeon's quests every Adventurer has picked up.

Plan times to play together: Schedule a Gathering with a time and a note, everyone answers Yes, Maybe or No, and the page shows who is coming and the week ahead. A reminder pops up before it starts, and the Overview and the tracker show the next one.

When the last chapter is complete, the Endgame opens: the classic raids (Zul'Gurub, Onyxia's Lair, Molten Core, Blackwing Lair, Ruins and Temple of Ahn'Qiraj, Naxxramas), each with who is attuned, every boss with how many Adventurers have killed it, and Find group for the raid.
